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Collection detail

Neon After Dark

Check these colors together: contrast, harmony, color-blind view →Tap a color to copy its HEX

Electric contrast between deep nocturne bases and vivid neon accents. Built for gaming interfaces, nightlife branding, and any product that needs to glow in the dark.

High-voltage contrast for dark interfaces. Use the vivid accents sparingly against the deep bases to create neon glow effects without becoming garish.

NeonDarkGaming
Why this set works

Cyber neon colors on deep dark bases for gaming, nightlife, and bold tech products.

Gaming interfaces
Nightlife branding
Bold tech products
Prompt words
neon signarcade glowcyber nightelectric pulsedark interface
Export ready
1. Fuchsia Radiant Vivid #E133E1
2. Aqua Bloom Vivid #95EFEF
3. Lime Bloom Clear #C2E3A1
4. Violet Nocturne Clear #21174F
5. Cobalt Ink Soft #182030
:root {
  --neon-after-dark-1: #E133E1;
  --neon-after-dark-2: #95EFEF;
  --neon-after-dark-3: #C2E3A1;
  --neon-after-dark-4: #21174F;
  --neon-after-dark-5: #182030;
}
Dark mode pairs
#E133E1
#641764
#95EFEF
#124F4F
#C2E3A1
#30471A
#21174F
#CDC7EB
#182030
#DEE3ED
WCAG contrast audit

WCAG contrast ratios for all palette color pairs against white and black text.

#E133E1
3.6:1 AA Large
5.8:1 AA
#95EFEF
1.3:1 Fail
15.9:1 AAA
#C2E3A1
1.4:1 Fail
14.8:1 AAA
#21174F
16.2:1 AAA
1.3:1 Fail
#182030
16.3:1 AAA
1.3:1 Fail

Color-on-color pairs:

+
2.8:1 Fail
+
2.6:1 Fail
+
4.4:1 AA Large
+
4.5:1 AA
+
1.1:1 Fail
+
12.2:1 AAA
+
12.3:1 AAA
+
11.4:1 AAA
+
11.5:1 AAA
+
1:1 Fail

Palette

Each swatch links back to its individual archive detail page.

Back to collections
1
Fuchsia Radiant Vivid
#E133E1
Pink · hsl(300, 74%, 54%)
2
Aqua Bloom Vivid
#95EFEF
Teal · hsl(180, 74%, 76%)
3
Lime Bloom Clear
#C2E3A1
Lime · hsl(90, 54%, 76%)
4
Violet Nocturne Clear
#21174F
Purple · hsl(250, 54%, 20%)
5
Cobalt Ink Soft
#182030
Blue · hsl(220, 34%, 14%)

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Ready-made tokens for Neon After Dark

Copy the HEX, CSS and Tailwind on this page any time. The ZIP and dark-mode tokens count toward the free 3 exports a day (10 when signed in); Pro removes that cap on every export, including Figma tokens and Procreate swatches in the palette builder.

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From collection to Pro

This collection proves the taste and color direction. Pro removes the daily export cap on every token format, so the palette can move from reference to implementation without rationing.

LayerWhat you have hereWhat Pro adds
ScopeOne curated palette of 5 colors.The same palettes, with no daily export cap anywhere on the site.
OutputHEX, CSS and Tailwind to copy any time. The ZIP and dark-mode tokens count toward the site's free exports: 3 a day, 10 when signed in.No daily limit on any export: this ZIP (CSS, Tailwind, JSON, SCSS), the dark-mode tokens, and Figma tokens and Procreate swatches in the palette builder.
Use caseDirection finding, inspiration, and public proof.Real project handoff, implementation, and reusable production assets.
Related guides
Game UI Color Palette: Designing for High Contrast, Fast Reading, and Dark Environments
Game interfaces are read at speed, often in suboptimal lighting conditions, on screens with widely varying calibration, and by users whose attention is divided between UI and gameplay. The color constraints this creates are different from standard product design — contrast requirements are higher, palette saturation tends toward vivid, and dark base surfaces are the dominant pattern.
Color in Data Visualization: Encoding Information Without Misleading Your Audience
Color in data visualization is not decoration — it is an encoding channel that carries quantitative and categorical information. Using color poorly in charts and graphs misleads readers, creates accessibility barriers, and undermines the credibility of the data being presented. Using color well produces visualizations that communicate at a glance, remain legible across display conditions, and serve the full range of users including those with color vision deficiencies.
Saturation and Chroma in Design: How to Control Color Intensity Without Losing Harmony
Saturation is one of the least consciously controlled dimensions in design color work. Designers often choose colors by hue first and saturation second, treating saturation as a fine-tuning variable rather than a primary design decision. But saturation is often the difference between a palette that feels cohesive and refined and one that feels random or amateurish. Understanding how saturation works across hues — and why equal-saturation colors look unequal — is essential for professional color control.